// mmo_game_server/battle/lua_battle_bindings.h
#ifndef LUA_BATTLE_BINDINGS_H
#define LUA_BATTLE_BINDINGS_H

extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

namespace battle {
    class SkillSystem;
}

void RegisterLuaBattleBindings(lua_State* L, battle::SkillSystem* skillSystem);

#endif